Render to texture
Here is some starter code:
- texture.frag This has some example effects.
-
In RenderEngine.h, display(), near
//activate our new framebuffer, changeglBindFramebuffer(GL_FRAMEBUFFER, 0);toglBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); -
In RenderEngine.h, display(), near
//default framebufferuncomment the call toglClearColorandglClear. -
In RenderEngine.h, display(),
uncomment the call to
glDrawArrays(GL_TRIANGLES, 0, 6);.